Physical Description. https://taimasart.tumblr.com. The D&D 5th edition Player's Handbook (2014).. Dungeons & Dragons 5th edition is an edition of the Dungeons & Dragons tabletop roleplaying game rules first published by Wizards of the Coast in 2014. Covering The Best In Video Games, Esports, Movies and Geek Culture When you make a Dexterity (Stealth) check under water, you may add double your proficiency bonus instead of your normal proficiency bonus.Natural Armor. It contains new races and subraces, expands upon the lore of fan-favorites like the drow, and brings back a sense of excitement and exploration to . Massive humanoids alligatorAbility Score Increase. They can live to be over 300 years old.Alignment. You have a fascination things others find repulsive - death, disgusting or ugly things, You like to collect bugs, lizards and/or frogs, You eat odd things, such as moss or grass, You cant help but stare a lot - people say your eyes are penetrating, You mutter rhyming curses under your breath when angry or annoyed, You prefer nature to society, animals to people, You hoard odd things you find interesting. You are proficient in the Deception skill. All elves are distantly descended from beings of the feywild and are naturally resistant to magic that would charm them and cant be magically put to sleep. Dusk hags were closely related to night hags, said to be their own offspring. Their communities bustle with the sound of constant tinkering and invention, and few cultures marry magic and what passes for technology in the various worlds of D&D. The fact that the Grappled Creature is considered Restrained simulates the difficulty of removing your Arm for example from its Mouth, as the Restrained Condition imposes: specifically effect number 2 makes this dangerous with a +8 (+40% chance) To Hit, especially since they're incapable of running away, and have Disadvantage to fight back. Nightstalker). Crocodile Tears, The Vast Swamp.pdf: 2019-07-07 19:14:12: 974.00 KB: . They have a naturally comedic, and talkative nature. While hexlings have much in common, the type of hag their bloodline is descended from separates them into six subraces; Annis, Bheur, Dusk, Green, Night, and Sea. Your witches mark is of blue or green tone, shaped like a teardrop, and always feels slightly damp and cold to the touch. Now, all characters using this method of generation get to either increase one ability score by +2 and another by +1 or increase three different scores by +1. Resources. All other imagery used is released free of copyrights under Creative Commons CC0. It happens suddenly, for the most part. Them's a mighty alligat-AUGH!" -Last words of Deer Stoves, Human Wilderness Survivalist Crovics are humanoid crocodiles, and stand at roughly 5-6 feet tall. Monster Tags: Misc Creature. Yuan-ti are often considered one of the most powerful races in 5e, starting the game off with a host of great abilities. Ability Score Increase. However, through an intensive study by scholars, it is now known that crocodilians used to be the rulers of the lizardfolk until their kingdom was overthrown. Until this grapple ends, the target is restrained, and the crocodile can't bite another target Crovics are roughly 200 pounds, and 5-6 feet tall. Some, entranced by the beauty of the open ocean, have evolved into sea elves aquatic elves who live throughout the oceans and on the elemental plane of water. On Social Media: Roll20 is a Registered Trademark of The Orr Group, LLC. It seems as though a rebellion formed against them because of their ruthless nature. Hold Breath. You wanna beef this statblock up while being realistic? As a hexling derived from a Night Hag's bloodline, you carry their resistance to fire and inherit some of their dark magic. Your Strength, Constitution and Wisdom score each increases by 1 . This isolationist group of proud creatures make powerful Fighters and Barbarians. Hexlings derived from dusk hags often inherit their thirst of knowledge, though at a price of their dreams. Size: Arcosians Base form may be anywhere between 4-5ft in height however in their larger forms have been known to be as big as 12ft tall. Their hands and feet are also outfitted with sharp claws. Your nails have unnatural strength and can be used as natural weapons when making unarmed strikes. They tend to live underground in vast warrens festooned with traps and are often found worshiping the dragons to which they appear to be distantly related. Other Benefits: Rage Beyond Death is an ability this subclass gains at advanced . Most editions of Dungeons & Dragons have some kind of shapeshifter, and D&D 5E is no different. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). As a hexling with this heritage, you inherit part of their horrifying visage in the look of your eyes, making you intimidating like few, and much like them you can breathe underwater. There sometimes starts growing moss in your hair. I think so, if my memory serves correctly at lv 4 you can wild shape into a monster with a combat rating of 1/2, so yes. Did they or their family know what they are, or were they completely unaware? Crocodile Armor. Elf: Elves are quick and gain Perception proficiency, making them suitable candidates for Dnd races 5e like fighter, monk, ranger, and rogue. Didnt even think of lizard folk,honestly might be a good concept for a subrace of lizard folk maybe? Hit: 3 (1d4 + 1) piercing damage, and the target must succeed on a DC 11 Constitution saving throw against being magically Petrified. They usually reach adulthood at the age of 25, and become old at 180 years. Unlike most hags, they shun combat, and prefer defending themselves with tricks of the mind to escape. With the addition of kobolds as a playable race in D&D 5e, there is a whole new avenue for roleplaying and storytelling that playing a monster brings to the table. Is it possible to have a crocodile as a companion? Sea hags were revolting to look upon; their visage was so horrifying that the weak hearted were known to die upon gazing at these hags. If the crocodile uses bite as an attack of opportunity on a target fleeing, and successfully hits, is the fleeing target grappled? U know, the normal croc stat block is really underpowered for what the croc is like IRL since crocs have the strongest raw bite force of any animal (although great whites do more damage overall due to serrated teeth) u seem to be quite knowledgeable on crocs, do u hav any suggestions on how to rework the croc to be more realistic? Sea Hags were found in and along the shores of the sea where they would lure people into the water to drown them. 4 Barbarian: The Path of the Zealot. You can also use your tail as a weapon. I used this as a boss on a low-level campaign I ran and used your Death Roll attack, Mars. Due to being aquatic, many aligotarians need to drink lots of water or be able to submerge in water at least once a day. You have a lightly green or blue undertone to your skin. Place Windows and Place Doors is available to all Plus and Pro subscribers. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. You can heal yourself as a bonus action . IRL a Crocodile is still releasing and Biting on the thing in its mouth again as it tries to snap the thing in Half. Their navigation skills also make them well suited to being Rangers. The creature has disadvantage on Dexterity saving throws. Creating a character in Dungeons & Dragons 5e is a chance to step into a boundless fantastical world full of adventure, dungeons, and strange monsters to fight. The Shifters are a race of people from Eberron: Rising from the Last War who transform from humanoid forms. https://blogs.scientificamerican.com/laelaps/the-secret-of-the-crocodile-death-roll/  A restrained creature's speed becomes 0, and it can't benefit from any bonus to its speed. Like all elves who take on elements of their environment, the Shadar-Kai are forever changed by their dreary home. After many years of peace within the Nile, humans began to slowly drain their water source, as both the humans and aligotarian tribes considered it "sharing" until it became barren. Crocodilians are slow on land but much faster in the water. Eladrin are a subrace of elves native to the Feywild. Widespread and diverse, some Tabaxi display more catlike tendencies than others. Lizardfolk. Satyrs exposure to the magic of the Feywild makes them resistant to unwanted arcane influence and fuels their innate ability to persuade and perform. Your Intelligence score increases by 1. Your witches mark is of dark tone, often gray or almost black in color, and triangular in its shape. Ability Score Increase. The secondary languages of Aquan are Alzhedo and Midani. If you like my work, consider supporting me on Patreon or tip me on Ko-Fi! Your multiple chambered stomach allows you to save food for later meaning you can eat up to 3 days worth of food at one time, postponing starvation. They do, however, have respect for kings. Half-elves age at much the same rate as humans, but although they will never live as long as an elf, they can still almost double the expected lifespan of a human. When you reach 5th level, you can cast the Calm Emotions as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. Language. Traditionally little more than fodder for low-level adventurers, goblins are a subterranean folk found just about anywhere you go in the multiverse. Despite this, after a life on land, you are not accustomed to the cold and water pressure of the depths. Healthy aligotarians can live up to 225 years. Then when they are prone, go in for a bit attack at advantage. Evil Eye. You can read, speak and write Common, Sylvan and one extra language of your choice. These are the minority of Crovics, which are chosen to become ambassadors, living in towns, villages, cities, and kingdoms of other races. You can speak, read, and write Common, and Draconic. Following is a number of tables that are meant to be used for inspiration when creating your own hexling character. Environment: Swamp Urban. If youre playing one of the three new dragonborn subraces released as part of Fizbans Treasury of Dragons, then you gain access to some additional elemental damage immunity, an incapacitating breath weapon, or psionic abilities depending on whether your draconic ancestry is chromatic, metallic, or gem. Crocodile. The Duergars innate spellcasting and psionic fortitude offer an interesting mixture of survivability and durability, which make this race excellently suited to playing just about any class. Play converted DMsGuild community content, now on Roll20. For survival, they were forced to retreat further into the swamps, and lost their homes, as well as the ways of life of when they served their god of the Nile. **Weight = base weight + (height modifier weight modifier), https://www.dandwiki.com/w/index.php?title=Crocodilian_(5e_Race)&oldid=1680949. Their hands and feet are also outfitted with sharp claws. All these things will affect how your hexling acts around other people. As a hexling with the ancestry of a green hag, you are naturally cunning and a born trickster. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. If the 40+ options for playable races dont offer enough variety or perhaps youre a dungeon master looking to create playable races for your homebrew setting then the Custom Lineage rules from Tashas Cauldron of Everything are a new way to create balanced legal characters who arent based on an existing race. You always smell a bit like the forest, swamp, soot or seaweed. Dwarves make excellent Strength-based martial characters, although theres no reason that you cant fill the iconic dwarven cleric role or even play a Ranger or a Druid with the Hill Dwarfs extra Wisdom point. When you reach 3rd level, you can cast the Sleep spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. He flipped out and wasn't expecting that, but everyone else enjoyed it because the guy was being an idiot. Crovics are humanoid crocodiles, and stand at roughly 5-6 feet tall. Should be at least 13, Give them the ability to go into a death roll and be able to twist off limbs! Charisma is your spellcasting ability for these spells. Witch Legacy. If a minotaur's horns can be 1d10, a devastating bite can be too. Many of these subraces are rare, thriving only in specialized environments, such as the deepest swamps, or the hottest deserts. Far below the surface world, these deep dwarves were warped by the strange magical energy a transformation that was only accelerated by the cruel experiments of mind flayers and other aberrations. You can use your sharp teeth and powerful jaws as a weapon. Theres everything from playable races inspired by Greek mythology, like the satyr and minotaur, to traditionally monstrous races given new life as playable options, like the goblin, bugbear, and orc, not to mention species from the farthest flung corners of the planes like Fairies, elemental Genasi, and the Gith. They are lead by a single crovic who is their chieftain; the chieftain usually has conquered a great beast, or has committed a great deed. Armor Proficiency: Anyone can put on a suit of armor or strap a Shield to an arm. They carry curses, they say, they are the reason milk sours and the reason children fall ill, with their innate powers and mysterious eyes. They cite numerous obvious differences, namely their tough bodies, long snouts, and stronger tails. These are the majority of the Crovics, which are not chosen to be ambassadors, living in swamps or lakes. Humanoid crocodiles that lurk in swamplandsAbility Score Increase. In addition, you can hold your breath for 15 minutes, and you have a swimming speed equal to your walking speed. Ability Score Increase. Once you use this trait, you can not use it again until you finish a short or long rest.Water Dweller. Type to search for a spell, item, class anything! Bite. In their humanoid forms, werecrocodiles were biologically indistinguishable from non-lycanthropes. Crovics typically have a lifespan equivalent to that of humans. They are frequently mistaken as overly-muscular lizardfolk with their thick tails and reptilian appearance. Changeling 5e. An intelligent race of misunderstood tribesmen, Crovic are a powerful force that can use both diplomacy, and spears. Feathered humanoids who resemble members of the Corvid family, Kenku reputedly lost their flight and talent for creativity when they stole from their own god many thousands of years ago, dooming them to wander the material plane. Shouldnt the escape DC be a lot higher? This works in my games, but it may be too lethal if your players aren't expecting, or ready, for it. The descendants of humans who turned themselves into snake people as part of foul, ancient rituals, the Yuan-Ti used to be an almost entirely monstrous people but have grown as a culture over the centuries and these days make for a really narratively interesting race to play. Note: This is a port of a homebrew creature, made by 'Silly Squid Squad', into a race. Shifters tend toward neutrality, being more focused on survival than concepts of good and evil. You know the Poison Spray cantrip. The crocodile can hold its breath for 30 minutes. SwampUrban. Patrick Feeney: https://threetrollsandadryad.tumblr.com. You have resistance to fire damage. Your Dexterity score increases by 1. Wakeful. Crovic names come from an ancient tradition, that, while they could use regular names, they prefer to use their tribal names. This may be somewhat accurate about a crocodile biting but this isn't how they attack and it's a bit crazy that they don't have a death roll action. Your size is Medium.Speed. I'd probably just give them the ability to make a bonus action grapple attack at-will instead of daily. Your base walking speed is 30 feet, and you have a swimming speed of 30 feet. A Tabaxis speed and agility (not to mention unsurpassed climbing speed) make them fine candidates for Rogues, Rangers, and Monks. With a mixture of insanely useful skill bonus checks and disguise/forgery expertise, Kenku are probably the best candidate for Bards and Rogues (the skill monkey classes) and excel at subterfuge and deception. On a successful save you're blocked from their mind and can't use this ability again against them for seven days. https://taimashomebrewery.tumblr.com Their Nimble Escape actually makes it kind of a waste to play a Goblin Rogue, however, as youll be doubling up on Cunning Action. It was a rocky start but I had a blast and now, the better part of a decade later, I play, write, and write about tabletop RPGs (mostly5e, but also PBtA, Forged in the Dark and OSR) games for a living, which iswild. When it comes to the morality of the crocodilians, they vary widely. Ability Score Increase. Larger than pixies and sprites but smaller than just about everyone else, Fairies are one of the archetypal fey races with innate spellcasting and the power of flight. Aquan 5e was the loosened and raspy language. "Crikey! Sheet creator documentation is available. Please enable JavaScript to get the best experience from this site. When they're around those that they have known for a long time, they are rather gentle creatures and care dearly for their allies. The Annis Hags are the most physically powerful hags, something that show in the hexlings derived from their influence. Hexlings might not have an innate tendency toward evil, but a lot of them end up there as a result of the expectations and prejudice they grow up with. Anticipated - I knew what was going to happen. Attributes. Basic Rules, pg. Night Hags were the most evil of hags, so extreme in their evil deeds that they were eventually exiled to Hades where they spread through the Lower Plains. ACTIONS Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. You have a ring or spiral pattern of moles or freckles somewhere on your body. Unless otherwise specified, all the races listed in this section use the new character generation rules from Monsters of the Multiverse. Crocodilians are a rare species related to lizardfolk. Most of the time, this curse is inherited by women in the bloodline, though male hexlings are not unheard of. Anthropomorphic cat people endowed with all the grace, agility, and speed that entails the Tabaxi are children of a divine being from the upper planes known as the Cat Lord. At level 6 a normal druid can become a CR 1/2 creature (Like a crocodile) unless you took circle of the moon which allows you to go up to CR 1 at level 2. Shifters range from 5 to almost 7 feet tall, depending on their subrace. However, your aquatic nature means you must consume twice the liquid of a normal Medium sized creature. Did they try to deny it or did they accept and lean into it? Those who wish vengeance for their Nile may choose an evil alignment.Size. Mechanically, they are a Strength-based race that excels in close combat. Additionally: Thanks to my friend Hugo who helped me balance and proof read and to my Patreons and friends for supporting me.
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